Step 7b: Animation (particle movement)
Important Note: Animation of fluid particle movement is computationally intensive because particle positions are computed "on the fly," that is, during the animation process. Animating a large number of fluid particles at fast animation speed could result in a "jerky" animation because the computer cannot update the screen at the required rate. If this occurs, stop the animation, reduce the number of particles (draw a smaller polygon and/or increase the particle spacing), and use a lower animation speed (reduced the travel time per second of animation time).
Back to Step 6b |