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Project 1: Volume Rendering.
The purpose of this project was to implement Levoy's algorithm for volume
rendering. In 1987, Marc Levoy published a document on rendering 3D scalar
fields through a method of ray casting. Unlike other ray casting techniques,
this method involves sampling along the eye ray, and estimating alpha values
using the calculated gradient within a specified radius of a desire isovalue.
In this sense, this creates "soft" contours.
Attached file contains: project report, source code, datasets,
and sample rendered images.
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Project 2: Contours, Peaks and Saddle Points
The purpose of this project is to (A) correctly implement a contouring algorithm, and (B) construct an algorithm to correctly identify peaks and saddle points. Contouring is a very effective method in topology for identifying sublevels and superlevels within a scalar field. The method involves drawing isolines by sweeping through the data and interpolating between grid points. The process by identifying peaks and saddle points is through a join tree algorithm.
Attached file contains: project report, source code, and sample rendered images.
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