Understanding Java 3D Graphics
Thanks to previous classes for providing the following information:
Understanding Alpha
AlphaMUmemoto - This program creates a
number of random shapes and uses various Alpha functions to control
their spin, path speed etc.
Understanding Collisions
CollisionJNakai - This program has a
continual stream of spheres traveling across the screen and a number of
random shapes spinning and traveling in various directions. A
message is printed each time a sphere collides with one of the shapes.
Understanding Light
LightJBuck - simple scene with
directional light used to model the sun, ambient light used to model
the moon, point light used to model a street light. Phases
affect the color of the moon. See that effects of light are
additive.
LightODavis - simple scene with sphere used to show the effect of
directional, point and ambient light on the color of the sphere.
Also shows the use of vectors for the directional and point light.
Understanding Fog
FogSJohnson - shows the use of linear and exponential fog.
The scene is a simple green pyramid. User can specify the type of
fog, color and exponent (for exponential fog).
Understanding Materials
MaterialJRichardson - This program shows the affect of 5 material
attributes on the appearance of a sphere (specular color, ambient
color, diffuse color, emissive color and shininess). Slider bars are
provided so the user can test different attributes.
Understanding Morph
MorphJBurford - A morph class changes the
geometry of an object. This demo shows a morph from a cube to a
flat surface.
Understanding Text3D
Text3DCFarmer - Simple program that
displays
the word "Text" as Text3D
Understanding Textures
TextureNMushell - Shows how a gif can
be wrapped around an object. The demo includes a sphere and a
world gif.
Understanding Transparency
TransparencyRVanDamme - This program shows the effects of transparency
on a background image.
More Practice Programs
- FallingBall - Shows a ball falling from top to
bottom. In successive falls it moves across the screen.
FallOnePath is a simplified version that stays in the same trajectory.
- MoveIntoObject - Explores the collision detection
- CubeExamples - Sample programs from the web to help you
understand Transform3D.
- TranslateCube - moves the ColorCube to a new location on the
screen
- RotateCube - rotates the ColorCube
- CombineTransform/CombineTransform2 - shows how to do multiple
transforms on a ColorCube
- Comments include suggestions of things to try
A few more websites of interest: